txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Villain

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "ImpliedInteractWithLegoSilverOnAction"
Ability "MalcolmMerlynGrapples"
Ability "DodgeAbility"
Ability "MinifigPhoneCameraBlack"
Ability "Double_Jump"
Ability "TechnoAccessAbility"
Ability "ProjectileReboundThirdPerson"
Ability "Twirl"
Ability "MalcolmExplosionAttack"
Ability "MalcolmMerlyn_RangedGrab"
Ability "Wall_Jump"
Ability "BadGuy"
Ability "ImpliedInteractWithLegoSonar"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_SONAR_BOLTS"
Ability "ATTRIBUTE_WALLPLUG"
Ability "ATTRIBUTE_HEAT_BOLTS"
Ability "ATTRIBUTE_EXPLOSIVE_BOLTS"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "MalcolmMerlyn_Bow" always_got held
default_item "MalcolmMerlyn_GrappleBow" always_got away
default_item "Malcolm_Grenade" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "MalcolmMerlyn_Arrow"

can_grapple
grapple_gun_locator=0
has_whip tex="7"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataMalcolmMerlyn"
Ability "AudioReactionDataMalcolmMerlynVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------

vfxlevel_override "VFX_MalcolmMerlyn"

ability "MalcolmMerlyn_PunchHitOverrides"



//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action " Icon_Idle_Heroic5"
	cameraOffset x 0.008 y 0.01 z -0.07
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.0, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.44, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Bow_Idle", Idle2Anim = "Bow_Idle", Idle3Anim = "Bow_Idle", Idle4Anim = "Bow_Idle" )